You can play QuestWorlds with just the basic mechanics and we recommend you start with this simpler set of rules whilst your GM masters the less-familiar ideas like story obstacles instead of task resolution, that make QuestWorlds different from traditional RPGs.
The advanced mechanics add detail to the Basic mechanics, which add detail, or generate in-game story developments, at the cost of more complexity.
Sections
- 2.1 Abilities
- 2.2 Possessions and Equipment
- 2.3 Contest Procedure
- 2.4 Augments
- 2.6 Resolution Methods
- 2.7 Resistance Progression
- 2.8 Degree of Victory or Defeat
- 2.9 Benefits and Consequences
- 2.10 Modifiers
- 2.11 Combined Abilities
- 2.12 Mobs, Gangs, and Hordes
- 2.13 Ganging Up
- 2.14 Mass Effort
- 2.15 Pyrrhic Victories
- 2.16 Mismatched and Graduated Goals
- 2.17 Difficult Automatic Victory