- Concept
The concept is a brief phrase, often just a couple of words that tells the GM and other players what you do and how you act. Start with a noun or phrase indicating your occupation keyword or area of expertise, and modify it with an adjective suggesting a distinguishing characteristic, a personality trait that defines you in broad strokes:
- haughty priestess
- hotshot lawyer
- noble samurai
- remorseful assassin
- sardonic ex-mercenary
- slothful vampire
- naive warrior
- Now provide your character with a name.
- If the series uses other keywords, such as those for culture or religion, you may gain one for free.
- When events in the story put you in a situation where you want to overcome a story obstacle, make up an applicable ability on the spot. The first time you use an ability (including the two you start play with: distinguishing characteristic and occupational keyword), assign a rating to it. This may be a breakout ability from a keyword. You are restricted to only one sidekick.
- If you want, describe flaws.
- Once you have 12 abilities (including the two for character concept), and up to three flaws you are done creating your character.
Sections
- 3.2 Assigning Ability Ratings
- 3.3 Keywords
- 3.4 Flaws
- 3.5 Advanced Character Creation
- 3.6 List Method
- 3.7 Prose Method