- Concept
The concept is a brief phrase, often just a couple of words that tells the GM and other players what you do and how you act. When in doubt, start with a noun or phrase indicating your occupation, and modify it with an adjective suggesting a distinguishing characteristic:
- haughty priestess
- hotshot lawyer
- noble samurai
- remorseful assassin
- sardonic ex-mercenary
- slothful vampire
- naive warrior
- Now provide the character with a name.
- Note their occupation, which is usually a keyword. You probably already picked this when you came up with your character concept.
- If the series uses other keywords, such as those for culture or religion, you may have one of them for free.
- Pick 10 additional abilities, describing them however the player wants. Only one of these abilities may be a sidekick.
- If you want, describe up to 3 flaws.
Sections
- 3.1 As-You-Go Method
- 3.2 Assigning Ability Ratings
- 3.3 Keywords
- 3.4 Flaws
- 3.5 Advanced Character Creation
- 3.7 Prose Method