4.2 Group Simple Contest

In the group simple contest, multiple participants take part in a simple contest. Each of you in your group conducts an individual simple contest against the GM, and the outcomes for each side are collated to determine the victor.

A group simple contest may pit all of you against a single resistance, representing one story obstacle. Alternatively, a group simple contest may be a series of paired match-ups between two groups of contestants. If you are forced to participate in more than one contest, then you face the standard multiple opponent penalties.

4.2.1 Procedure

  1. Your GM frames the contest.
  2. You choose a tactic, and figure your PC’s target number (TN) using the rating and any modifiers. Your TN is the rating of their ability, plus or minus modifiers the GM may give you.
  3. Your GM determines the resistance. If two PCs contend, your opponent figures their TN as described in step 2.
  4. For each of your group, roll a D20 to determine your success or failure, then apply any bumps. Your GM does the same for the resistance. Compare your rolled number with your TN to see how well you succeeded or failed with your ability. Remember to apply any bumps from masteries or hero points.
  5. Determine the number of Outcome Points (OPs) scored by the victor in the contest from the group simple contest table. On a tie the victory goes to the better roll.
  6. Sum the OPs gained for each side.
  7. The side with the highest number of OPs is the victor in the contest.
  8. Describe the outcome based on the agreed prize.

4.2.2 Group Simple Contest Resource Points

4.2.2.1 GROUP SIMPLE CONTEST TABLE

Critical Success Failure Fumble
Critical 1 2 3 5
Success 2 1 2 3
Failure 3 2 1 2
Fumble 5 3 2 0

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